GameByte originally reported Monday that the studio behind the next BioShock game, Cloud Chamber, has several job listings that seem to hint at what the team is looking to do with the next game in the series. The listings ask for experience with Unreal Engine 4 and experience in scripted cinematic sequences, amongst other things. The listings also mention a “new and fantastical world.”“We want you to help us breathe life into a new and fantastical world,” several job listings read. “Together, we will set the stage for a stunning narrative and systems-driven experience.” The latter part is par for the course of BioShock but the former is what indicates a shift away from Rapture or Columbia, considering the team is specifically looking for people to breath life into a “new” world.
A senior cinematic artist job listing mentions “Wes Anderson-like precision and panache in your camera positioning and movements” and the ability to “create and implement systemic, in-game, scripted cinematic sequences.” The listings seem to indicate, as you’d expect, that the game will indeed be a first-person shooter like the BioShocks that came before it.
“Develop an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world,” a principal combat designer job listing reads. “Look beyond direct conflict, accommodate various play-styles and design encounters that can be resolved through player ingenuity.”There are a few other details to gleam from these Cloud Chamber job listings. A senior cinematic animator job listing requires a “good understanding of anatomy and caricature” and “exceptional skill in animating the human bipedal figure, organic forms, quadrupedal, and mechanical objects.”
While the listings seem to indicate the series won’t be returning to Rapture or Columbia, the environment-related job listings don’t reveal much else. The listings ask for experience with specific software and programs but don’t hint at what kind of environment we can expect in the studio’s BioShock game.
There is a chance that these job listings are for a separate project, however – while all of the job listings make clear that the company is making a new BioShock game, one entry for a senior world designer is looking for someone to work on an “unannounced AAA first-person action game”. It’s unclear whether the role has been open since before BioShock 4 was confirmed and its description hasn’t been updated accordingly, or if Cloud Chamber is beginning work on another game simultaneously.
If this news about the next BioShock game has you wanting to jump back into the series where it began, be sure to use our interactive BioShock map to find every collectible, Big Daddy, Little Sister, and more. Be sure to couple that with our BioShock walkthrough, which will help you ensure that you don’t miss a beat during your playthrough.
Editor’s Note: This story has been updated to reflect the sourcing for the story, as GameByte had originally spotted and reported on the job listing.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes, where you’ll see him talk often about how much he loves the BioShock series.