Haney said NE-α was created to imitate this parasitic quality and Capcom wanted NE-α infected enemies to be “visually similar” to the Plagas-infected Ganados. This was done as a “means for fans to piece together how Nemesis fits within the whole Resident Evil franchise.”
As anyone who played RE3 knows, the Nemesis was able to infect zombies nearby using its parasitic arm. These newly-infected zombies would need to be taken down in a specific way different from the usual headshot to a standard zombie. The Nemesis’ tentacle arm will return as an ability in Resistance that can be used to infect zombies.This ability was also added in order to differentiate Nemesis from the Tyrant of Resident Evil 2. “We wanted Nemesis to come across as an even more formidable opponent, so we started considering alternate abilities aside from its heavy weapon artillery,” Haney said.
That’s what led to the inclusion of Nemesis’ infection ability. For more Resident Evil, check out this Dino Crisis mod for RE3 on PC. Read about this RE3 board game coming to Kickstarter too. We thought RE3 was amazing, giving the Resident Evil 3 remake a 9 out of 10.