does not feature a classic-style Deathmatch multiplayer mode because the idea of it is “eons old”, according to Bethesda Senior VP of Comms Pete Hines.Talking to Shack News, Hines said that he didn’t feel as if Doom Eternal was missing out on anything by not including deathmatch. “That mode is eons old,” he said.The decision to leave the classic Doom feature behind came after reflecting on how distant Doom 2016’s multiplayer felt from the core experience. “Whether you’re playing by yourself or with others, we want it to feel like you’re all playing the same game,” Hines explained. “That’s as opposed to, ‘I’m a badass demon slayer in single-player, but when I go over to multiplayer, there are no demons, and it’s just Deathmatch.’ I don’t know what that has to do with [Doom] other than that, well, a couple of decades ago we had that, so we should just have that again.”
Id Software’s refusal to include deathmatch just because it has been long associated with the Doom name has resulted in a new asynchronous multiplayer game called Battlemode, which goes live with Doom Eternal’s campaign when it launches. Rather than just throwing a bunch of Doomguys into an arena together, this new mode pits a Slayer against two other players taking on the role of Doom Eternal’s hardiest demons.
Doom Eternal (January 2019 Screenshots)
Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.