Enchantments – Minecraft: Dungeons Wiki Guide



Every Melee Weapon Enchantment in Minecraft Dungeons Enchantment Rarity Ability Tier 1 Tier 2 Tier 3 Anima Conduit Common Each soul you absorb grants a small amount of health. 1% health gained 2% health gained 3% health gained Chains Common Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. 1 second duration 2 seconds duration 3 seconds duration Committed Common Deal increased damage against already wounded enemies. 0-50% bonus damage 0-75% bonus damage 0-100% bonus damage Critical Hit Powerful Gives you a chance to inflict critical hits dealing triple damage. 10% chance to trigger 15% chance to trigger 20% chance to trigger Echo Common Some of your attacks can be followed up by another attack in rapid succession. 5 seconds cool-down 4 seconds cool-down 3 seconds cool-down Exploding Powerful Mobs explode after they are defeated. Deals 20% of enemy’s health as damage Deals 40% of enemy’s health as damage Deals 60% of enemy’s health as damage Fire Aspect Common Sets mobs on fire for three seconds, dealing damage over time. Small amount of fire damage per second Medium amount of fire damage per second Large amount of fire damage per second Freezing Common Slows mobs after hit for three seconds. -20% reduced speed -30% reduced speed -40% reduced speed Gravity Powerful This effect pulls mobs in range towards the weapon’s impact point. 1.0 second duration 1.5 second duration 2.0 second duration Leeching Common Defeating a mob heals you a small portion of the mob’s max health. 4% of mob max health 6% of mob max health 8% of mob max health Looting Common Increases the chance for mobs to drop consumables. +100% increased chance +200% increased chance +300% increased chance Poison Cloud Common Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. Small amount of poison damage per second. Medium amount of poison damage per second. Large amount of poison damage per second. Prospector Common Has a 20% chance to spawn a circular area that heals all allies within it. +100% increased chance +200% increased chance +300% increased chance Radiance Powerful Has a 20% chance to spawn a circular area that heals all allies within it. Small amount of health healed Medium amount of health healed Large amount of health healed Rampaging Common After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time. 5 seconds duration 10 seconds duration 15 seconds duration Sharpness Common Makes your weapon sharper, causing it to deal more damage. +10% damage +21% damage +33% damage Shockwave Powerful The last attack in a combo launches a shockwave, damaging enemies. Deals a small amount of damage Deals a medium amount of damage Deals a large amount of damage Smiting Common Increases damage against the Undead. +20% increased damage +30% increased damage +40% increased damage Soul Siphon Common When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls. 3 souls 6 souls 9 souls Stunning Common Chance to temporarily stun enemies 5% chance to trigger 10% chance to trigger 15% chance to trigger Swirling Powerful The last attack in a combo performs a swirling attack, damaging nearby enemies. Deals a small amount of damage Deals a medium amount of damage Deals a large amount of damage Thundering Common Has 30% chance to summon a lightning strike that damages nearby enemies. Deals small electrical damage Deals medium electrical damage Deals large electrical damage Weakening Common Your attacks decrease the attack damage of all nearby enemies for five seconds. -20% reduced damage -30% reduced damage -40% reduced damage



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