Every Melee Weapon Enchantment in Minecraft Dungeons
|
Enchantment
|
Rarity
|
Ability
|
Tier 1
|
Tier 2
|
Tier 3
|
Anima Conduit |
Common
|
Each soul you absorb grants a small amount of health.
|
1% health gained
|
2% health gained
|
3% health gained
|
Chains |
Common
|
Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time.
|
1 second duration
|
2 seconds duration
|
3 seconds duration
|
Committed |
Common
|
Deal increased damage against already wounded enemies.
|
0-50% bonus damage
|
0-75% bonus damage
|
0-100% bonus damage
|
Critical Hit |
Powerful
|
Gives you a chance to inflict critical hits dealing triple damage.
|
10% chance to trigger
|
15% chance to trigger
|
20% chance to trigger
|
Echo |
Common
|
Some of your attacks can be followed up by another attack in rapid succession.
|
5 seconds cool-down
|
4 seconds cool-down
|
3 seconds cool-down
|
Exploding |
Powerful
|
Mobs explode after they are defeated.
|
Deals 20% of enemy’s health as damage
|
Deals 40% of enemy’s health as damage
|
Deals 60% of enemy’s health as damage
|
Fire Aspect |
Common
|
Sets mobs on fire for three seconds, dealing damage over time.
|
Small amount of fire damage per second
|
Medium amount of fire damage per second
|
Large amount of fire damage per second
|
Freezing |
Common
|
Slows mobs after hit for three seconds.
|
-20% reduced speed
|
-30% reduced speed
|
-40% reduced speed
|
Gravity |
Powerful
|
This effect pulls mobs in range towards the weapon’s impact point.
|
1.0 second duration
|
1.5 second duration
|
2.0 second duration
|
Leeching |
Common
|
Defeating a mob heals you a small portion of the mob’s max health.
|
4% of mob max health
|
6% of mob max health
|
8% of mob max health
|
Looting |
Common
|
Increases the chance for mobs to drop consumables.
|
+100% increased chance
|
+200% increased chance
|
+300% increased chance
|
Poison Cloud |
Common
|
Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
|
Small amount of poison damage per second.
|
Medium amount of poison damage per second.
|
Large amount of poison damage per second.
|
Prospector |
Common
|
Has a 20% chance to spawn a circular area that heals all allies within it.
|
+100% increased chance
|
+200% increased chance
|
+300% increased chance
|
Radiance |
Powerful
|
Has a 20% chance to spawn a circular area that heals all allies within it.
|
Small amount of health healed
|
Medium amount of health healed
|
Large amount of health healed
|
Rampaging |
Common
|
After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.
|
5 seconds duration
|
10 seconds duration
|
15 seconds duration
|
Sharpness |
Common
|
Makes your weapon sharper, causing it to deal more damage.
|
+10% damage
|
+21% damage
|
+33% damage
|
Shockwave |
Powerful
|
The last attack in a combo launches a shockwave, damaging enemies.
|
Deals a small amount of damage
|
Deals a medium amount of damage
|
Deals a large amount of damage
|
Smiting |
Common
|
Increases damage against the Undead.
|
+20% increased damage
|
+30% increased damage
|
+40% increased damage
|
Soul Siphon |
Common
|
When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.
|
3 souls
|
6 souls
|
9 souls
|
Stunning |
Common
|
Chance to temporarily stun enemies
|
5% chance to trigger
|
10% chance to trigger
|
15% chance to trigger
|
Swirling |
Powerful
|
The last attack in a combo performs a swirling attack, damaging nearby enemies.
|
Deals a small amount of damage
|
Deals a medium amount of damage
|
Deals a large amount of damage
|
Thundering |
Common
|
Has 30% chance to summon a lightning strike that damages nearby enemies.
|
Deals small electrical damage
|
Deals medium electrical damage
|
Deals large electrical damage
|
Weakening |
Common
|
Your attacks decrease the attack damage of all nearby enemies for five seconds.
|
-20% reduced damage
|
-30% reduced damage
|
-40% reduced damage
|