Half-Life: Alyx puts Half-Life back in full swing as you get to (literally) step into the eerie dystopia of City 17 as a younger version of Alyx, everybody’s favorite returning character from the Half-Life series. This is where you can find an entire walkthrough for this brand new VR take on classic gunplay, adventuring, and physics puzzle solving. It should come in quite the pinch, as Valve’s clever level design is as challenging here as it ever was before.
Half-Life: Alyx lets you do most of the things you’re used to doing on a good old keyboard and mouse. VR controls don’t work exactly the same, however, so it’s worth explaining how some of the core mechanics of Half-Life: Alyx actually work with the VR control scheme.
There are also some difficult puzzles in Half-Life: Alyx, and it isn’t immediately clear how to solve them. This page is here to explain those basic gameplay mechanics in Half-Life: Alyx that might not come so intuitively.
This is where each item that you can pick up and use in the game is listed. Everything is split into Collectibles, Gear, and Weapons. Collectibles include ammo and Resin, Gear includes healing syringes and your Multi-Tool, and Weapons includes your pistol and grenades.
There are a few things that might not be so obvious about Half-Life: Alyx at first glance. This is the place for those critical tips & tricks to help you figure out the game’s mechanics in a pinch.
This is where easter eggs will go as they’re discovered on the journey through City 17.
There are plenty of returning enemies from past Half-Life titles, as well as a few new ones to bolster their ranks. Here are each of the commonly recurring enemies you’ll encounter throughout Half-Life: Alyx, including strategies on how to beat them.
This is where all of the achievements – silly, mundane, or otherwise – that you can earn in Half-Life: Alyx are listed. As Alyx, you can do quite a few things with your own two hands that you couldn’t do as Gordon Freeman in earlier installments, and Valve is prepared to reward your creativity.