Connell explained how this work to make the game fully understandable in that mode took some of its cues from how colorblind accessibility modes in games work.
Ghost of Tsushima PS4 4K Screenshots
“And frankly, we take a lot of cues from learning from a colorblind accessibility mode. It effectively would be that for us. We just put the mode on and play the game a ton and find out where it breaks and rework on the design. And that’s how we work in general about almost everything,” he said.
That mode will be something players can experience the entire game in, while the State of Play also confirmed players can turn on a Japanese language voice track from the start if they so choose. And, befitting of Sony’s first-party efforts this generation, Sucker Punch will include a photo mode that allows players to change particle effects and even choose portions of the soundtrack to back players’ scenes.
Connell also spoke to IGN about why Ghost of Tsushima isn’t using Infamous’ karma meter, as well as what Ghost of Tsushima biggest Sucker Punch’s biggest game ever means for the scope of what players can expect.For more on Ghost of Tsushima, which is set to be released on PS4 July 17, be sure to read everything we learned from the Ghost of Tsushima State of Play, and find out why the Ghost of Tsushima showcase wowed us on the latest episode of our weekly PlayStation show, Podcast Beyond!.
Editor’s note: Former IGN employee Andrew Goldfarb is currently working for Ghost of Tsushima developer Sucker Punch.
Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Find him on Twitter @jmdornbush.