But there’s more to mods than just adding effects to skills; some can even provide a taste of another class entirely. “There is a mod where, when you kill an enemy, a Golem [a suit of rock armour] is put on you, even if you are not the Devastator,” reveals Nowakowski.
Talking of Golems, there is another mod that can make bullets that strike the armour ricochet off and strike enemies, which turns this defensive skill into an offensive one. The breadth of mod designs seems admirably broad.
Outriders – IGN First
But how do you access these powerful upgrades? Much like in games like Destiny, higher-tier weapons and armour come with mods already applied. Finding a mod for the first time applies it to a ‘book’, which allows you to then apply it to any slottable equipment via a crafting vendor. Because mods are not physical items, you can apply them multiple times over, provided you have the raw materials required for the craft process.
The crafting system means that experimenting with mods comes at a cost, unlike making changes to active abilities and the class skill tree, which can be reset and reassigned for free as many times as the player wants. “We wanted to have one aspect of the build that needs some farming and some decision making,” says Nowakowski. “We decided the mods were the best place for this.”
Mods are the third layer of what is increasingly obviously Outriders’ strongest asset: its character building tools. Combined with the active abilities and class skill trees, they allow a seemingly colossal level of customisation that I foresee becoming a tinkering obsession for its future players. But while the skill trees offer the broadest and most freeform approach to that tinkering, stat boosts aren’t quite as exciting as turning enemies into ice statues and then making them explode. Mods could well be as alluring as weapons in Outriders’ miserable future.
Matt Purslow is IGN’s UK News and Entertainment Writer.