The game’s new publisher, Victura, insists the game is not associated with the US government, and will not be used in recruiting. Victura did, however, speak to over 100 marines, soldiers, and Iraqi civilians in the making of the game. “The US government is not involved in making the game, nor are there any plans to use it for recruiting,” Victura says in a FAQ. “The Marines, Soldiers, and Iraqi civilians who’ve helped us participated as private citizens, and the game is being financed independently.”
Six Days in Fallujah Screenshots
Elsewhere in the FAQ, Victura says it is helping service members outside of the game’s development.
“A portion of the proceeds from Six Days will be donated to organizations supporting coalition service members who have been most affected by the war on terror,” the FAQ answer reads. “Our focus will be on those whom traditional relief efforts are not yet reaching. Marines, soldiers, and civilians who’ve helped us create the game will be deeply involved in directing these donations.”
This resurrected version of Six Days in Fallujah has been in the works at Victura since 2016 with Tamte, former Halo and Destiny lead developer, Jaime Griesemer, and Halo’s original composer, Marty O’Donnell, who is providing the music for the game. Other numerous ex-Bungie staff make up Highwire Games, another studio on the project. Victura says more details on the game will be released in the coming weeks.
The US Army has previously received criticism for its recruitment tactics in the video game world. After turning to esports, the Army subsequently halted its activities on Twitch after it was reprimanded for sending viewers to a recruitment page allegedly disguised as a giveaway.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.