The abstract summarizes what this technology would achieve in a convincing manner. “When the first player quits or stops responding before the multiplayer game has completed, the first player is replaced by a computer-simulated version of the first player that selects its actions based on probabilities calculated from the tracked actions of the first player. The multiplayer game is thus able to continue without interruption or disruption, and the first player’s playstyle is preserved.”This means that if we take a fighting game, for example, this technology would allow a match to continue even if your opponent left, via ragequit or unfortunate disconnect, by tracking their previous inputs and replicating how they would play in the following minutes. This would be very handy across many games to stop players who feed, go AFK or rage quit from ruining the match for everybody else.
As always with patents, you should take this with a pinch of salt, but it’s worth considering that it may appear in practice in the future. Yesterday, we caught another patent that gave us our first glimpse at what the UI of the PS5 could look like. In other PlayStation news, check out our article which explains how to watch today’s PS5 conference, titled The Future of Gaming.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.