Frame rate is measured in frames per second (fps) is the frequency in which a frame of images is refreshed per second. Developers tend to try and at least achieve 30 fps as a threshold. However, a lower frame rate could lead to a bigger input lag which could impact gaming, especially games that require quick reflexes.
Resolution meanwhile is the size of an image. The higher the resolution, the more details an image can produce.In the current and previous console generations (not including PC) the hardware is limited, so developers may have had to prioritize frame rate over resolution, or vice versa, though according to a report by Polygon the two aren’t directly proportional. Developers can increase the resolution to a point without affecting frame-rate. But that becomes less doable the more games ventures into the next-gen territory.
With consoles like the Xbox Series X and PlayStation 5 touting lightning-fast load times and 8K resolutions, it remains to be seen what exactly next-gen consoles will be capable of when it comes to frame-rates and resolution.
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Matt Kim is a reporter for IGN. You can reach him on Twitter.